An easy way to remember is something like this: If both players are peeking and holding with mirrored eye peeks, as in left eye peeking a left eye angle or right eye peeking a right eye angle, it is a completely even fight as both players will see each other at the same time. It is incredibly broken, but it is also highly important for you to understand when this can and cannot happen to you, as it will help you in gunfights. ![]() Since your viewmodel is tailored more for the right shoulder, Syrson is able to peek solely with the A key and his right shoulder, giving him the advantageous peek and allowing him to see Crucial before he even has a chance to react. Crucial is holding a disadvantageous angle, with his left shoulder sticking out as he holds the corner. You can see a fantastic example of it here as Syrson peeks into enemy AWPer Crucial. Of course, the same thing goes for holding an angle, you can be peeked just as effectively if you hold an angle improperly. What this means is that there are select angles and ways to peek in the game that will favor you greatly as you will essentially be able to make out and kill your enemy so quick that they will even get a chance to react to the pixel of the player model they see. Essentially, the camera on your player model is favored slightly to the right. So, there is a very odd and lightly talked about mechanic in the game involving the player models that essentially breaks the way you see enemies and enemies see you. But just with any other peek, use it wisely and be aware that sometimes you just might peek into someone that isn’t even pre-aiming for the head and just immediately melts you. Although, as you come around the corner, you are crouching and hopefully avoiding a headshot pre-aim. This is done in a very similar way to how someone might wide-peek. However, if you are fast enough, you can easily grant yourself enough time to kill your opponent before they have a chance to re-adjust. We are always aiming for the head, so what happens when someone comes around a corner crouched? Naturally there is a room of error where we must immediately flick down to get the kill. If you hold an angle, pre-aim for the head if you peek an angle, pre-aim for the head. Frankly, we are all taught from the moment we start playing CS:GO that you should pre-aim for the head at all times. Now while this might not be as popular of a peek as others, I have found that it is incredibly effective in the “headshots are the only viable killing strategy” meta that seems to dominate PUGs and matchmaking play. Balance it nicely friends, and happy fragging. However, having tremendous confidence and peeking with it can make or break an entire game. Sometimes you can be overconfident and swing way too wide for absolutely no reason, killing yourself and giving the other team the man advantage. However, I think that wide-peek success is mostly determined by your own confidence, something that can serve as a positive and a negative. The wide-peek is something that is used heavily by entry-fraggers on the T-Side, as being able to get deep into a bombsite and breaking up pre-aims can make it easy for you and your team to take gunfights and win the round. The goal is to peek wide enough that you will either take your enemy off guard, or make space into a bombsite for your teammates. The mechanics of this are fairly simple and literally in the name, just swing wide. The wide-peek is the ultimate show of dominance in CS:GO, as successfully swinging wide around a corner straight into your opponent's face and destroying them is the greatest way to show disrespect to the enemy team. These peeks make up what I would consider a pretty dense mechanical skill set, and I felt like they were the best to talk about and master first.Īh yes, the favorite strategy of North American aimers (and a certain Mr. Those three types are the jiggle-peek, the crouch-peek and of course the wide-peek. ![]() Hopefully I won’t take the fun out of the art by making things this specific, but in my mind, there are three types of peeking that I hear talked about the most. So let’s talk about it, in what I will only casually refer to my friends as the ultimate guide to peeking in Counter-Strike: Global Offensive. Peeking in CS:GO, just like any other skill in sports, is a bit of a science. No matter what category you fall in, it is no doubt the ultimate sign of game skill to destroy your opponents with a nice peek, something we have all tried to do whether it works or not. ![]() Sometimes it feels like it works well, sometimes it feels like you can’t peek a single corner without getting destroyed. Peeking in CS:GO is a bit of an anomaly for every player.
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